normal bump + reflection = ?

I don't quite understand how these results were made. But it's quite interesting, anyway.

normal bump no.1 + reflection = bumpy reflection shader

normal bump no.2 + reflection = refraction shader


manga_project said...

Great tutorials, but your rss feed have all the timestamps wrong!

TV Digital said...

Hello. This post is likeable, and your blog is very interesting, congratulations :-). I will add in my blogroll =). If possible gives a last there on my blog, it is about the TV Digital, I hope you enjoy. The address is http://tv-digital-brasil.blogspot.com. A hug.